Drag a bound on the bell curve and read the shaded probability.

Normal Distribution Visualizer simulator

Drag the bound

Live measurements

z-score —
Left area Φ —
Right area —
Empirical band —

Controls

Formula

z = (x - μ) / σ

z z-score
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Observations

    What's happening

    Real-world examples

    One sigma

    Mean 0 and sigma 1 with bound 1 give z = 1 and a left area near 0.84.

    Half the curve

    Bound 0 on that same curve shades a left area of 0.5, exactly half.

    Two sigma

    Bound 2 with mean 0 and sigma 1 selects empirical band 2, the 95 percent middle.

    Center drag

    A drag at the middle of the canvas sets the bound to 0, because the axis runs from -4 to 4.

    Offline ● Works without internet after loading After the first page load, no network connection is needed.
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    Uses of normal distribution calculator

    • Checking a statistics homework z-score against the shaded area
    • Showing a class why 68 percent is the middle band and not the left tail
    • Comparing one bound on a normal curve with a list of sample numbers
    • Estimating a left-tail probability before a longer statistics course

    normal distribution calculator pitfalls

    • Reading a z-score of 1 as if it were the shaded probability
    • Treating the 68 percent band as the left tail area

    normal distribution calculator questions (7)

    What is a normal distribution?

    A normal distribution is a bell curve fixed by a mean and a standard deviation. Most of the area sits near the mean, and both tails thin out. Sigma sets the width while the mean slides the peak left or right. With mean 0 and sigma 1, this is the standard normal curve.

    What is the difference between a z-score and the shaded area?

    The z-score counts standard deviations from the mean to the bound. The shaded area is the probability of landing at or below that bound. For example, bound 1 on the standard normal gives z = 1. The left area there is near 0.84, not 1.

    Why does a zero standard deviation get refused?

    A standard deviation of zero would divide the z-score by zero. The sigma slider therefore stops at 0.2, which keeps a real width. That floor is how a zero width was refused. Raise sigma and the bell widens while z shrinks.

    How do the 68, 95, and 99.7 bands work?

    These bands are memory aids for area near the mean, not a second shaded tail. About 68 percent of the area lies within one sigma of the mean. About 95 percent lies within two sigma, and about 99.7 percent lies within three. A bound of 2 with mean 0 and sigma 1 selects band 2.

    Where does this bell curve get used?

    Checking a statistics homework z-score against the shaded area takes one drag of the bound. Showing a class why 68 percent is the middle band and not the left tail fits here. Comparing one bound on a normal curve with a list of sample numbers belongs beside the statistics visualizer. Estimating a left-tail probability before a longer statistics course is the edge of this page.

    What does a drag on the canvas change?

    A horizontal drag moves only the bound, while mean and sigma stay on the sliders. The middle of the canvas is bound 0, because the axis runs from -4 to 4. On the standard normal, bound 0 shades a left area of 0.5.

    What numbers show up at the default setting?

    The page opens on mean 0 and sigma 1 with the bound at 1, so z = 1. The shaded left area is near 0.84 and the right area is near 0.16. Those two areas add to 1 on every curve.

    How a Normal Distribution Works All Applied Math